«ROBERT F. KANABY, Publisher Bruce L. Howard and John C. Gillis, Editors NFHS Publications © 1997, 2003 By the National Federation of State High ...»
winning pitcher. If the starting pitcher cannot be declared the winning pitcher, and more than one relief pitcher plays, the win is credited to a relief pitcher in the following manner:
a) the winning relief pitcher shall be the one who is the pitcher of record when the team goes ahead and remains ahead throughout the remainder of the game. No pitcher may receive credit for a victory if the opposing team ties the score or goes ahead after the pitcher has left the game, Note: Whenever the score is tied, the game becomes a new contest as far as the winning and losing pitchers are concerned.
Exception: If a relief pitcher conforms to the above regulations but pitches briefly and ineffectively, the scorer should not credit the relief pitcher with the win. If a succeeding relief pitcher pitches effectively and helps maintain the lead, the scorer may award the win to that succeeding pitcher.
b) by pre-arrangement, if three or more pitchers are to be used, the pitcher of record shall be considered the winning pitcher.
Provision 2: When a batter or runner is substituted for a pitcher, all runs scored by the team during that inning are credited to that pitchBaseball/Softball 55 er in determining the pitcher of record.
Provision 3: The starting pitcher shall be charged with the loss if replaced at any time while the team is behind and remains behind for the remainder of the game. Similarly, any relief pitcher who is the pitcher of record when the opposing team assumes the lead and never relinquishes it is charged with the loss.
Provision 4: To receive credit for a shutout, the pitcher must pitch the entire game or enter the game with no outs in the first inning and pitch the rest of the game without any runs scoring.
SECTION 20: Saves
Provision 1: If a relief pitcher meets all of the following conditions, the
official scorer shall credit that pitcher with a save:
a) the relief pitcher is the finishing pitcher in a game won by the relief pitcher’s team,
b) the relief pitcher is not credited with the win, and
c) the relief pitcher meets one of the following conditions by:
1) entering the game with a lead of not more than three runs and pitches at least one inning,
2) entering the game with the potential tying run on base, at bat or on deck, or
3) pitching effectively for at least three innings.
Note 1: No more than one save may be credited in each game.
Note 2: A pitcher re-entering the game may not be credited with a win and a save.
SECTION 21: Proving Box Scores Provision 1: To prove a box score, the total of the team’s plate appearances (official times at-bat, walks, sacrifice bunts, sacrifice flies and batters awarded first base because of obstruction) must equal the total of the team’s runs, players left on base and the opposing team’s putouts.
SECTION 22: Called and Forfeited Games 56 Baseball/Softball Provision 1: If a regulation game is called, include the record of all individual and team actions up to the moment the game ends. If it is a tie game, do not enter a winning or losing pitcher.
Note: A game is official if five innings have been played or if the home team is ahead after 4½ innings.
Provision 2: If a regulation game is forfeited, include the record of all individual and team actions up to the time of the forfeit.
Provision 3: If the winning team by forfeit is ahead at the time of forfeit, enter as winning and losing pitchers the players who would have qualified if the game had been called at the time of forfeit.
Provision 4: If the winning team by forfeit is behind or the score is tied at the time of forfeit, do not enter a winning or losing pitcher.
Provision 5: If a game is forfeited before it becomes a regulation game, include no records. Report only the fact of the forfeit.
Note: If the team awarded the forfeit was tied or behind at the time of the forfeit, the score shall be recorded 7-0 for a scheduled seven-inning game.
SECTION 23: Optional Rules
Provision 1: If a game is being played under “speed-up” rules, credit all action to the player who takes the action. If a courtesy runner for a pitcher or catcher scores a run, the run should be credited to that courtesy runner, not to the original player.
Provision 2: In optional-substitution games, all action by a substitute player should be credited to that player, even if the starting player subsequently re-enters the game.
SECTION 24: Determining Percentages
Provision 1: The following procedures should be used to determine
a) Won-lost percentage: the number of games won divided by the total number of games played (each tie game is computed as a half game won and a half game lost);
b) Batting percentage: the number of hits divided by the number of official times at bat;
c) On-base percentage: the number of hits, walks and hit by pitch divided by plate appearances (Exception: Catcher’s interference/obstruction not included in this formula.);
d) Fielding percentage: divide the total putouts and assists by the total chances (putouts, assists and errors),
e) Pitcher’s earned-run average: multiply the earned runs allowed by seven and then divide by the number of innings pitched (Note: The statistician may choose to compute earnedrun average by multiplying the earned runs allowed by 21 and then dividing by the number of outs recorded — innings pitched times three. Earned-run averages must be based on seven innings.);
f) Slugging percentage: the number of total bases divided by the number of official times at bat. (Note: In all cases where the remaining decimal is one-half or more, round up to the next whole number.)
SECTION 25: Cumulative Performance Records
Provision 1: A consecutive hitting streak shall continue if the plate appearance results in a walk, hit batsman, defensive interference or a sacrifice bunt. A sacrifice fly shall terminate the streak.
Provision 2: A consecutive-game hitting streak shall continue if all the player’s plate appearances (one or more) result in a walk, hit batsman, defensive interference or sacrifice bunt. The streak shall terminate if the player has a sacrifice fly and no hit.
Provision 3: A consecutive-game playing streak shall be extended if the player plays one-half inning on defense, or if the player completes a time at bat by reaching base or being put out. A pinch-running appearance only shall not extend the streak.
Note: If a player is ejected from a game by an umpire before complying with the requirements of this rule, the streak shall end.
Provision 4: For the purpose of this rule, all performances in the completion of a suspended game shall be considered as occurring on the 58 Baseball/Softball original date of the game.
SECTION 1: Attacking
STATISTICS RULES WITH CONFIRMED
DECISIONSl = an error (a circle filled in) An optional statistic that helps in the accuracy of attacking statistics is the unassisted kill. An unassisted kill is a kill that occurs without the ball being set to the hitter. This takes place when a free ball, an overpass or a “weak attack” occurs from the opponent’s side of the net and the attacker kills it. The unassisted kill would be marked on
the worksheet by the following symbol:
O = an unassisted kill ( a circle with an “X”) When analyzing the statistics for accuracy at the conclusion of the game, the total number of assists should equal the total number of kills minus the total number of unassisted kills.
A free ball is a ball hit across the net with the sole intent of keeping the ball in play. An overpass results when a dug ball returns across the net without being touched by another player on the digger’s team.
If, however, an overpass or a free ball scores a point after crossing the net, a kill is awarded to the player who sent the ball over the net.
In the case of a free ball, an assist is given to the player who passed x the ball to the attacker; if the kill was a result of an overpass, an unassisted kill is awarded.
The force of the hit does not determine whether a ball is a kill or not.
Many times a ball is lightly struck (a “dink”) with the intent of clearing the blockers and falling to the court before another defender can dig it. Determining the difference between an attack and a free ball lies with the judgment of the statistician and comes with experience.
SECTION 2: Setting
A player is awarded an assist whenever that player passes, sets or digs the ball to a teammate who attacks the ball for a kill.
Assists are noted on the statistics worksheet by placing a hashmark (|) in the column labeled “Assists.” CD 1: Player A sets the ball over the net, where it is killed by Player B.
RULING: Player A does not receive an assist. Assists are awarded only when a teammate records a kill.
CD 2: Player A passes the ball to a teammate who, on the second contact, scores a kill. RULING: Player A is awarded an assist. It does not matter on which contact the kill takes place. The pass preceding the kill is considered an assist.
SECTION 3: Blocks A block occurs when an attack is immediately returned to the attacker’s side and scores a point for the defending team. If only one defender blocks the ball, a block solo is given to that player. If two or three players are involved in the block, all players participating in the block are given a block assist. In order to participate in a block, a player must be a front-row player and have jumped from the floor.
It is not necessary for a player to actually touch the ball. Players in the block must be close enough together so that the attacker must take them into consideration when making the attack attempt.
If a blocking error is called, the player on the attacking team who attacked the ball is awarded a kill and if the ball was set to the attacker, the player who set the ball gets an assist.
Block solos, block assists and blocking errors are designated on the statistics worksheet by placing a hashmark (|) in the appropriate column.
SECTION 4: Serving A serve is the means by which a player from the last team to score a
point puts the ball into play. There can be three results of a serve:
1. The ball is kept in play by the receiving team
2. A service ace occurs. A service ace is a serve that results directly in a point. This happens when one of the following
a. The ball strikes the opponent’s court untouched b. The ball is passed by an opponent but cannot be kept in play c. An official calls a violation by one of the receivers d. The receiving team is called for being out-of-rotation
3. A service error occurs. This happens when one of the following occurs:
a. The ball fails to clear the net and lands in the serving team’s court b. The ball goes out of bounds or strikes an antenna c. The server foot-faults or takes too much time d. The server serves out-of-rotation. In this case, the player who should have served the ball is charged with the error For every service ace by a server, the receiving team must be given a reception error. If a player receives the ball and cannot control it, that player is given a reception error. If the ball falls to the court untouched, the player who should have made the reception is given the reception error. The only exception to charging a player with a Volleyball 63 reception error is if the receiving team is called for an out-of-rotation violation by a player other than the server. In this case, the receiving team is given a team reception error.
If the receiving team wins the rally or receives a penalty point, the next server is credited with a point. A player receiving a point in this manner is not credited with having served the point. The number of points (served or unserved) awarded to an individual is not a category in the NFHS National High School Sports Record Book.
Service aces, errors and reception errors are noted on the statistics worksheet by placing a hashmark (|) in the appropriate column.
SECTION 5: Digs A dig is the reception of an attack that keeps the ball in play by the first receiving player to pass the ball directly from an attack.
Digs are recorded on the statistics worksheet by placing a hashmark (|) in the column labeled “Digs.” CD 1: Player A1 spikes the ball. The ball goes off the blocker Player B1, (a) and is returned to Team A and passed by Player A2, (b) goes to Player B2, who keeps the ball in play. RULING: In (a), B1 is not awarded a block, nor is A2 awarded a dig. In (b), B1 is not awarded a block, but B2 is awarded a dig.
CD 2: Player A1 attacks the ball. The ball goes off Player B1, (a) and is returned to Team A and passed by A1 (b) goes to B2, who keeps the ball in play. RULING: In case (a), Team B1 is not awarded a block, nor is A2 awarded a dig. A block is not considered an attack and, therefore, a player cannot be given a dig off a block. In case (b), B1 is not awarded a block, but B2 is awarded a dig.
There are three exceptions to the way a ball-handling error is recorded in game statistics. If a double hit is called as a player receives a serve, it is recorded as a reception error. If a ball-handling error is called during an attack attempt, it is recorded as an attack error. If a ball-handling error is called during a block, it is recorded as a blocking error.
Ball-handling errors are recorded by placing a hashmark (|) in the appropriate column on the statistics worksheet.